
Psychic wave is fine as it is in my opinion. I proposed more damage on killing cloud because the damage output did not match it's cast time. Stone curse should still be able to retain some value and consideration. A good nerf would have been negating movement, skill usage, and potting during the pre-stage of stone curse because otherwise why use stone curse? And a typical response to that question would be to negate skill usage, but how will that be useful when the target can follow you around and then start to cast after he/she recovers? Now in renewal everyone has AOE and skills with surprising range so stone curse wastes your time while you cast it (you'd probably be better off not casting it) I suppose developers wanted to make 'sleep' the new stone curse in WoE/pvp but for that reason alone stone curse should not be totally useless. Targets can still follow you or pot around during the pre-stage of stone curse, and by the time they hit the last stage of stone curse they recover before you know it. I was aware of the reasons of stone curse's change, but now it was totally made useless. Stone curse is perfect like that, it was nerfed becouse dragons breath would hit an insane hit 2x- dragons breath 44k+(with tao)and 2x with stone curse like 90 or more, the formula in renewal its not the exact 2x, extreme vacum was already fixed, i have it in level 5 i can help you in pvp to see how works, PM Shadow of Mefisto spell fist even before this renewal i tested it and its the same as KRO its just usless, i mean, you need a whole neew build just for spell fist, the main effect of killing cloud its to change the property of their armors to poison, so you can destroy the goshtringh and pasana or any elemental armor, i agree with you with the bolts they really need a very high reviewd in KRO the bolts taked 50% reduction in cast and 25% more damage, or mage class need a new matk formula, matk its just insane low for non thirdclasses, and the MAIN POINT OF ALL, PSYCHIC WAVE read the description about the stun chance, have you stuned something with psychic wave since renewal? also warmer needs a status icon that its already in KRO too *Fire/Electric walk needs a boost in damage A sorcerer should not have to baby the summon so much for them to do crappy damage. Their buffs don't last as long due to the fact that they die super fast. NOTE: They die too quickly and kill too slowly even with spirit sympathy and a str/int/agi/dex based sorcerer. *Leveling in high level and mobby areas with the summons should not be this crappy now with the cast time nerf it should not be used otherwise) making it a supportive skill and ONLY giving 50% of current sp to the target (Scholars already have an offensive SP type skill, Soul Siphon so there is no need for soul exhale to be another offensive SP based type skill.make it supportive since that's what everyone uses it for anyway.

changing the effect from taking and giving 50% of current sp to 75% The only thing that needs to be reviewed is the effect of it. The cast time and delay are fine as they are now.

NOTE: now that we have third classes remember that the sp bars also grow not to mention that now most third classes invest points on int making their sp bars even bigger with or without gear. *Magic Rod needs to only work on success like before renewal *Bolt skills need a different damage formula with more damage output Note: it's duration makes it merely useless for ANYTHING
